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How about borrowing from progressive chess for handicapping of players?



 
 
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  #1  
Old October 5th 07, 08:33 PM posted to rec.games.chess.misc,rec.games.chess.politics,rec.games.design,rec.games.abstract
Rich Hutnik
external usenet poster
 
Posts: 140
Default How about borrowing from progressive chess for handicapping of players?

Rather than the idea of removing pieces as balancing, how about the
following levels of handicapping (greater handicap):
* First, have the weaker player choose white or black.
* Allow the weaker player a chance to score points on a draw, but the
stronger player doesn't.
* Allow the weaker player to play white, and get two non-capture moves
to start before their opponent gets a move.
* Three non-capture moves at start of game.
* Four non-capture moves at start of game.

And so on. Can go up to maybe 6 or 7. The moves can't have the
player capturing any pieces of an opponent. You could also restrict
the moves a player's own half of the board. In other words, for
handicapping, borrow from progressive chess.

Comments?
- Rich

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  #2  
Old October 5th 07, 09:01 PM posted to rec.games.chess.misc,rec.games.chess.politics,rec.games.design,rec.games.abstract
Christopher Dearlove
external usenet poster
 
Posts: 17
Default How about borrowing from progressive chess for handicapping of players?

In message .com, Rich
Hutnik writes
* Allow the weaker player to play white, and get two non-capture moves
to start before their opponent gets a move.
* Three non-capture moves at start of game.
* Four non-capture moves at start of game.

And so on. Can go up to maybe 6 or 7.


How many moves needed to create a "can't lose" simple mating attack?
No more than 6 I think (e4, Bc4, d3, Nf3, Ne5, Qf3) but I'm sure someone
can do better.

--
Christopher Dearlove
  #3  
Old October 5th 07, 09:06 PM posted to rec.games.chess.misc,rec.games.chess.politics,rec.games.design,rec.games.abstract
Christopher Dearlove
external usenet poster
 
Posts: 17
Default How about borrowing from progressive chess for handicapping of players?

In message .com, Rich
Hutnik writes
* Allow the weaker player to play white, and get two non-capture moves
to start before their opponent gets a move.
* Three non-capture moves at start of game.
* Four non-capture moves at start of game.


My last reply hasn't got back to me yet. Make it 5, delete d3.
(d3 was there so Nh6 could be replied to by Bxh6, but I put it
in before adding Bc4, which allows a reply to Nh3 of Qxf7
Nxf7, Bxf7 mate).

Anyone for 4? (Or is there an error in my 5?)

--
Christopher Dearlove
  #4  
Old October 6th 07, 09:46 PM posted to rec.games.chess.misc,rec.games.chess.politics,rec.games.design,rec.games.abstract
Ian Burton
external usenet poster
 
Posts: 195
Default How about borrowing from progressive chess for handicapping of players?


"Rich Hutnik" wrote in message
oups.com...
Rather than the idea of removing pieces as balancing, how about the
following levels of handicapping (greater handicap):
* First, have the weaker player choose white or black.
* Allow the weaker player a chance to score points on a draw, but the
stronger player doesn't.
* Allow the weaker player to play white, and get two non-capture moves
to start before their opponent gets a move.
* Three non-capture moves at start of game.
* Four non-capture moves at start of game.

And so on. Can go up to maybe 6 or 7. The moves can't have the
player capturing any pieces of an opponent. You could also restrict
the moves a player's own half of the board. In other words, for
handicapping, borrow from progressive chess.

Comments?


This strikes me as a great idea to keep weak players weak.

--
Ian Burton
(Please reply to the Newsgroup)


  #5  
Old October 6th 07, 09:57 PM posted to rec.games.chess.misc,rec.games.chess.politics,rec.games.design,rec.games.abstract
Ian Burton
external usenet poster
 
Posts: 195
Default How about borrowing from progressive chess for handicapping of players?


"Christopher Dearlove" wrote in message
...
In message .com, Rich
Hutnik writes
* Allow the weaker player to play white, and get two non-capture moves
to start before their opponent gets a move.
* Three non-capture moves at start of game.
* Four non-capture moves at start of game.

And so on. Can go up to maybe 6 or 7.


How many moves needed to create a "can't lose" simple mating attack?
No more than 6 I think (e4, Bc4, d3, Nf3, Ne5, Qf3) but I'm sure someone
can do better.


Why do you need d3?

There is a position after 16 moves on White's side of the board -- no
crossing into Black's territory -- that forces mate in two moves. I used to
have a copy of the moves, but can't find them today. Perhaps someone out
there can post them.
--
Ian Burton
(Please reply to the Newsgroup)


  #6  
Old October 6th 07, 10:05 PM posted to rec.games.chess.misc,rec.games.chess.politics,rec.games.design,rec.games.abstract
Ian Burton
external usenet poster
 
Posts: 195
Default How about borrowing from progressive chess for handicapping of players?


"Ian Burton" wrote in message
...

"Christopher Dearlove" wrote in message
...
In message .com, Rich
Hutnik writes
* Allow the weaker player to play white, and get two non-capture moves
to start before their opponent gets a move.
* Three non-capture moves at start of game.
* Four non-capture moves at start of game.

And so on. Can go up to maybe 6 or 7.


How many moves needed to create a "can't lose" simple mating attack?
No more than 6 I think (e4, Bc4, d3, Nf3, Ne5, Qf3) but I'm sure someone
can do better.


Why do you need d3?

There is a position after 16 moves on White's side of the board -- no
crossing into Black's territory -- that forces mate in two moves. I used
to have a copy of the moves, but can't find them today. Perhaps someone
out there can post them.
--
Ian Burton
(Please reply to the Newsgroup)


*****************
Here is the forced mate I mentioned in an earlier post.

My thanks to Chessville, John Watson M.D., and Rick Kennedy.

a4, Na3, h4, Nf3, d4, Nd2, Rh3, Nac4, Ra3, Ne4, Qd2, Rhf3, g3, Bh3, Qf4,
Rae3. The Schachfreund, ed. M. Alapin, in British Chess Magazine, January
1899 p.20
--
Ian Burton
(Please reply to the Newsgroup)





  #7  
Old October 6th 07, 10:42 PM posted to rec.games.chess.misc,rec.games.chess.politics,rec.games.design,rec.games.abstract
Christopher Dearlove
external usenet poster
 
Posts: 17
Default How about borrowing from progressive chess for handicapping of players?

In message , Ian Burton
writes
Why do you need d3?


I don't, see my other post where I corrected myself.

--
Christopher Dearlove
  #8  
Old October 7th 07, 02:01 AM posted to rec.games.chess.misc,rec.games.chess.politics,rec.games.design,rec.games.abstract
Rich Hutnik
external usenet poster
 
Posts: 140
Default How about borrowing from progressive chess for handicapping of players?

On Oct 6, 3:46 pm, "Ian Burton" wrote:
"Rich Hutnik" wrote in message

oups.com...



Rather than the idea of removing pieces as balancing, how about the
following levels of handicapping (greater handicap):
* First, have the weaker player choose white or black.
* Allow the weaker player a chance to score points on a draw, but the
stronger player doesn't.
* Allow the weaker player to play white, and get two non-capture moves
to start before their opponent gets a move.
* Three non-capture moves at start of game.
* Four non-capture moves at start of game.


And so on. Can go up to maybe 6 or 7. The moves can't have the
player capturing any pieces of an opponent. You could also restrict
the moves a player's own half of the board. In other words, for
handicapping, borrow from progressive chess.


Comments?


This strikes me as a great idea to keep weak players weak.


How does it keep weak players weak, when the weak player gets to make
multiple moves before the stronger opponent gets to make moves?

- Rich


  #9  
Old October 7th 07, 02:20 AM posted to rec.games.chess.misc,rec.games.chess.politics,rec.games.design,rec.games.abstract
Rich Hutnik
external usenet poster
 
Posts: 140
Default How about borrowing from progressive chess for handicapping of players?

On Oct 6, 4:05 pm, "Ian Burton" wrote:
"Ian Burton" wrote in message

...





"Christopher Dearlove" wrote in message
...
In message .com, Rich
Hutnik writes
* Allow the weaker player to play white, and get two non-capture moves
to start before their opponent gets a move.
* Three non-capture moves at start of game.
* Four non-capture moves at start of game.


And so on. Can go up to maybe 6 or 7.


How many moves needed to create a "can't lose" simple mating attack?
No more than 6 I think (e4, Bc4, d3, Nf3, Ne5, Qf3) but I'm sure someone
can do better.


Why do you need d3?


There is a position after 16 moves on White's side of the board -- no
crossing into Black's territory -- that forces mate in two moves. I used
to have a copy of the moves, but can't find them today. Perhaps someone
out there can post them.
--
Ian Burton
(Please reply to the Newsgroup)


*****************
Here is the forced mate I mentioned in an earlier post.

My thanks to Chessville, John Watson M.D., and Rick Kennedy.

a4, Na3, h4, Nf3, d4, Nd2, Rh3, Nac4, Ra3, Ne4, Qd2, Rhf3, g3, Bh3, Qf4,
Rae3. The Schachfreund, ed. M. Alapin, in British Chess Magazine, January
1899 p.20


What happens if black knight on G8 moves to F6?

Also, as a variation on what I say, you could give black the ability
to make two or more non-capture moves to prevent variations on Fool's
Mate?

How about handicapping in chess by changing time on the clock?

- Rich


  #10  
Old October 7th 07, 04:57 AM posted to rec.games.chess.misc,rec.games.chess.politics,rec.games.design,rec.games.abstract
Ian Burton
external usenet poster
 
Posts: 195
Default How about borrowing from progressive chess for handicapping of players?


"Rich Hutnik" wrote in message
ups.com...
On Oct 6, 4:05 pm, "Ian Burton" wrote:
"Ian Burton" wrote in message

...





"Christopher Dearlove" wrote in message
...
In message .com,
Rich
Hutnik writes
* Allow the weaker player to play white, and get two non-capture moves
to start before their opponent gets a move.
* Three non-capture moves at start of game.
* Four non-capture moves at start of game.


And so on. Can go up to maybe 6 or 7.


How many moves needed to create a "can't lose" simple mating attack?
No more than 6 I think (e4, Bc4, d3, Nf3, Ne5, Qf3) but I'm sure
someone
can do better.


Why do you need d3?


There is a position after 16 moves on White's side of the board -- no
crossing into Black's territory -- that forces mate in two moves. I
used
to have a copy of the moves, but can't find them today. Perhaps
someone
out there can post them.
--
Ian Burton
(Please reply to the Newsgroup)


*****************
Here is the forced mate I mentioned in an earlier post.

My thanks to Chessville, John Watson M.D., and Rick Kennedy.

a4, Na3, h4, Nf3, d4, Nd2, Rh3, Nac4, Ra3, Ne4, Qd2, Rhf3, g3, Bh3, Qf4,
Rae3. The Schachfreund, ed. M. Alapin, in British Chess Magazine,
January
1899 p.20


What happens if black knight on G8 moves to F6?


If ...Nf6, then 1. Ned6+, cxd6 2. Nxd6++

CORRECTION: Ra3 above, should be Raa3
--
Ian Burton
(Please reply to the Newsgroup)


Also, as a variation on what I say, you could give black the ability
to make two or more non-capture moves to prevent variations on Fool's
Mate?

How about handicapping in chess by changing time on the clock?

- Rich




 




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