![]() |
| If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. |
|
|||||||
| Tags: borrowing, chess, handicapping, players, progressive |
|
|
|
Thread Tools | Display Modes |
|
#11
|
|||
|
|||
|
"Rich Hutnik" wrote in message ups.com... On Oct 6, 3:46 pm, "Ian Burton" wrote: "Rich Hutnik" wrote in message oups.com... Rather than the idea of removing pieces as balancing, how about the following levels of handicapping (greater handicap): * First, have the weaker player choose white or black. * Allow the weaker player a chance to score points on a draw, but the stronger player doesn't. * Allow the weaker player to play white, and get two non-capture moves to start before their opponent gets a move. * Three non-capture moves at start of game. * Four non-capture moves at start of game. And so on. Can go up to maybe 6 or 7. The moves can't have the player capturing any pieces of an opponent. You could also restrict the moves a player's own half of the board. In other words, for handicapping, borrow from progressive chess. Comments? This strikes me as a great idea to keep weak players weak. How does it keep weak players weak, when the weak player gets to make multiple moves before the stronger opponent gets to make moves? The weak player never learns to play chess from the initial position, never is forced to study opening play, does not learn the normal patterns of the game,and, as a result, never strengthens his game. He is always treated as a cripple. -- Ian Burton (Please reply to the Newsgroup) - Rich |
| Ads |
|
#12
|
|||
|
|||
|
On Oct 6, 11:07 pm, "Ian Burton" wrote:
"Rich Hutnik" wrote in message ups.com... On Oct 6, 3:46 pm, "Ian Burton" wrote: "Rich Hutnik" wrote in message groups.com... Rather than the idea of removing pieces as balancing, how about the following levels of handicapping (greater handicap): * First, have the weaker player choose white or black. * Allow the weaker player a chance to score points on a draw, but the stronger player doesn't. * Allow the weaker player to play white, and get two non-capture moves to start before their opponent gets a move. * Three non-capture moves at start of game. * Four non-capture moves at start of game. And so on. Can go up to maybe 6 or 7. The moves can't have the player capturing any pieces of an opponent. You could also restrict the moves a player's own half of the board. In other words, for handicapping, borrow from progressive chess. Comments? This strikes me as a great idea to keep weak players weak. How does it keep weak players weak, when the weak player gets to make multiple moves before the stronger opponent gets to make moves? The weak player never learns to play chess from the initial position, never is forced to study opening play, does not learn the normal patterns of the game,and, as a result, never strengthens his game. He is always treated as a cripple. So, is having the stronger player give up pieces (the norm for handicapping) a better idea? In this way, if tweaked right, a player would need to learn the right openings and so on. Is your argument that handicapping should NEVER be used? - Rich |
|
#13
|
|||
|
|||
|
On Sun, 07 Oct 2007 00:25:35 -0700, Rich Hutnik
wrote: On Oct 6, 11:07 pm, "Ian Burton" wrote: "Rich Hutnik" wrote in message ups.com... On Oct 6, 3:46 pm, "Ian Burton" wrote: "Rich Hutnik" wrote in message groups.com... Rather than the idea of removing pieces as balancing, how about the following levels of handicapping (greater handicap): * First, have the weaker player choose white or black. * Allow the weaker player a chance to score points on a draw, but the stronger player doesn't. * Allow the weaker player to play white, and get two non-capture moves to start before their opponent gets a move. * Three non-capture moves at start of game. * Four non-capture moves at start of game. And so on. Can go up to maybe 6 or 7. The moves can't have the player capturing any pieces of an opponent. You could also restrict the moves a player's own half of the board. In other words, for handicapping, borrow from progressive chess. Comments? This strikes me as a great idea to keep weak players weak. How does it keep weak players weak, when the weak player gets to make multiple moves before the stronger opponent gets to make moves? The weak player never learns to play chess from the initial position, never is forced to study opening play, does not learn the normal patterns of the game,and, as a result, never strengthens his game. He is always treated as a cripple. So, is having the stronger player give up pieces (the norm for handicapping) a better idea? In this way, if tweaked right, a player would need to learn the right openings and so on. Is your argument that handicapping should NEVER be used? I'm with Ian entirely. Handicapping by starting with fewer pieces is almost as bad. As far as I'm concerned, the best way to give a weaker player a handicap, by far, is to give him more time on the clock. The keeps the game symmetrical, and can balance to some extent differences in skill levels. -- Ken Blake Please Reply to the Newsgroup |
|
#14
|
|||
|
|||
|
On Oct 7, 11:55 am, Ken Blake
wrote: On Sun, 07 Oct 2007 00:25:35 -0700, Rich Hutnik wrote: On Oct 6, 11:07 pm, "Ian Burton" wrote: "Rich Hutnik" wrote in message oups.com... On Oct 6, 3:46 pm, "Ian Burton" wrote: "Rich Hutnik" wrote in message groups.com... Rather than the idea of removing pieces as balancing, how about the following levels of handicapping (greater handicap): * First, have the weaker player choose white or black. * Allow the weaker player a chance to score points on a draw, but the stronger player doesn't. * Allow the weaker player to play white, and get two non-capture moves to start before their opponent gets a move. * Three non-capture moves at start of game. * Four non-capture moves at start of game. And so on. Can go up to maybe 6 or 7. The moves can't have the player capturing any pieces of an opponent. You could also restrict the moves a player's own half of the board. In other words, for handicapping, borrow from progressive chess. Comments? This strikes me as a great idea to keep weak players weak. How does it keep weak players weak, when the weak player gets to make multiple moves before the stronger opponent gets to make moves? The weak player never learns to play chess from the initial position, never is forced to study opening play, does not learn the normal patterns of the game,and, as a result, never strengthens his game. He is always treated as a cripple. So, is having the stronger player give up pieces (the norm for handicapping) a better idea? In this way, if tweaked right, a player would need to learn the right openings and so on. Is your argument that handicapping should NEVER be used? I'm with Ian entirely. Handicapping by starting with fewer pieces is almost as bad. As far as I'm concerned, the best way to give a weaker player a handicap, by far, is to give him more time on the clock. The keeps the game symmetrical, and can balance to some extent differences in skill levels. Ok. I was just pondering here, thinking how Go worked, and the idea of progression moves seemed to be actually closer to go than removing pieces. A novice will still botch the opening badly. Removing pieces seemed to be a serious butchering of the game, which is why I was pondering the alternatives. - Rich |
|
#15
|
|||
|
|||
|
"Rich Hutnik" wrote in message oups.com... On Oct 6, 11:07 pm, "Ian Burton" wrote: "Rich Hutnik" wrote in message ups.com... On Oct 6, 3:46 pm, "Ian Burton" wrote: "Rich Hutnik" wrote in message groups.com... Rather than the idea of removing pieces as balancing, how about the following levels of handicapping (greater handicap): * First, have the weaker player choose white or black. * Allow the weaker player a chance to score points on a draw, but the stronger player doesn't. * Allow the weaker player to play white, and get two non-capture moves to start before their opponent gets a move. * Three non-capture moves at start of game. * Four non-capture moves at start of game. And so on. Can go up to maybe 6 or 7. The moves can't have the player capturing any pieces of an opponent. You could also restrict the moves a player's own half of the board. In other words, for handicapping, borrow from progressive chess. Comments? This strikes me as a great idea to keep weak players weak. How does it keep weak players weak, when the weak player gets to make multiple moves before the stronger opponent gets to make moves? The weak player never learns to play chess from the initial position, never is forced to study opening play, does not learn the normal patterns of the game,and, as a result, never strengthens his game. He is always treated as a cripple. So, is having the stronger player give up pieces (the norm for handicapping) a better idea? In this way, if tweaked right, a player would need to learn the right openings and so on. Is your argument that handicapping should NEVER be used? The only odds I'd ever give (or take) are time odds. Time odds maintain the game's integrity. -- Ian Burton (Please reply to the Newsgroup) - Rich |
|
#16
|
|||
|
|||
|
On Sun, 07 Oct 2007 09:16:03 -0700, Rich Hutnik
wrote: On Oct 7, 11:55 am, Ken Blake wrote: On Sun, 07 Oct 2007 00:25:35 -0700, Rich Hutnik wrote: On Oct 6, 11:07 pm, "Ian Burton" wrote: The weak player never learns to play chess from the initial position, never is forced to study opening play, does not learn the normal patterns of the game,and, as a result, never strengthens his game. He is always treated as a cripple. So, is having the stronger player give up pieces (the norm for handicapping) a better idea? In this way, if tweaked right, a player would need to learn the right openings and so on. Is your argument that handicapping should NEVER be used? I'm with Ian entirely. Handicapping by starting with fewer pieces is almost as bad. As far as I'm concerned, the best way to give a weaker player a handicap, by far, is to give him more time on the clock. The keeps the game symmetrical, and can balance to some extent differences in skill levels. Ok. I was just pondering here, thinking how Go worked, and the idea of progression moves seemed to be actually closer to go than removing pieces. A novice will still botch the opening badly. Removing pieces seemed to be a serious butchering of the game, which is why I was pondering the alternatives. Yes, handicapping in Go, by allowing the weaker player extra moves, works very well. Unlike Chess, it doesn't destroy the symmetry and integrity of the game. It's one of the respects in which Go is the better of the two games. -- Ken Blake Please Reply to the Newsgroup |
|
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| rec.games.chess.misc FAQ [2/4] | pribut@yahoo.com | rec.games.chess.misc (Chess General) | 0 | April 7th 06 06:30 AM |
| rec.games.chess.misc FAQ [2/4] | pribut@yahoo.com | rec.games.chess.misc (Chess General) | 0 | March 22nd 06 06:35 AM |
| Chess Book | Artificer | rec.games.chess.misc (Chess General) | 6 | March 13th 06 01:46 AM |
| rec.games.chess.misc FAQ [2/4] | pribut@yahoo.com | rec.games.chess.misc (Chess General) | 0 | March 7th 06 06:30 AM |
| rec.games.chess.misc FAQ [2/4] | pribut@yahoo.com | rec.games.chess.misc (Chess General) | 0 | February 19th 06 06:44 AM |