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| Tags: borrowing, chess, handicapping, players, progressive |
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#1
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Rather than the idea of removing pieces as balancing, how about the
following levels of handicapping (greater handicap): * First, have the weaker player choose white or black. * Allow the weaker player a chance to score points on a draw, but the stronger player doesn't. * Allow the weaker player to play white, and get two non-capture moves to start before their opponent gets a move. * Three non-capture moves at start of game. * Four non-capture moves at start of game. And so on. Can go up to maybe 6 or 7. The moves can't have the player capturing any pieces of an opponent. You could also restrict the moves a player's own half of the board. In other words, for handicapping, borrow from progressive chess. Comments? - Rich |
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#2
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In message .com, Rich
Hutnik writes * Allow the weaker player to play white, and get two non-capture moves to start before their opponent gets a move. * Three non-capture moves at start of game. * Four non-capture moves at start of game. And so on. Can go up to maybe 6 or 7. How many moves needed to create a "can't lose" simple mating attack? No more than 6 I think (e4, Bc4, d3, Nf3, Ne5, Qf3) but I'm sure someone can do better. -- Christopher Dearlove |
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#3
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In message .com, Rich
Hutnik writes * Allow the weaker player to play white, and get two non-capture moves to start before their opponent gets a move. * Three non-capture moves at start of game. * Four non-capture moves at start of game. My last reply hasn't got back to me yet. Make it 5, delete d3. (d3 was there so Nh6 could be replied to by Bxh6, but I put it in before adding Bc4, which allows a reply to Nh3 of Qxf7 Nxf7, Bxf7 mate). Anyone for 4? (Or is there an error in my 5?) -- Christopher Dearlove |
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#4
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"Rich Hutnik" wrote in message oups.com... Rather than the idea of removing pieces as balancing, how about the following levels of handicapping (greater handicap): * First, have the weaker player choose white or black. * Allow the weaker player a chance to score points on a draw, but the stronger player doesn't. * Allow the weaker player to play white, and get two non-capture moves to start before their opponent gets a move. * Three non-capture moves at start of game. * Four non-capture moves at start of game. And so on. Can go up to maybe 6 or 7. The moves can't have the player capturing any pieces of an opponent. You could also restrict the moves a player's own half of the board. In other words, for handicapping, borrow from progressive chess. Comments? This strikes me as a great idea to keep weak players weak. -- Ian Burton (Please reply to the Newsgroup) |
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#5
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"Christopher Dearlove" wrote in message ... In message .com, Rich Hutnik writes * Allow the weaker player to play white, and get two non-capture moves to start before their opponent gets a move. * Three non-capture moves at start of game. * Four non-capture moves at start of game. And so on. Can go up to maybe 6 or 7. How many moves needed to create a "can't lose" simple mating attack? No more than 6 I think (e4, Bc4, d3, Nf3, Ne5, Qf3) but I'm sure someone can do better. Why do you need d3? There is a position after 16 moves on White's side of the board -- no crossing into Black's territory -- that forces mate in two moves. I used to have a copy of the moves, but can't find them today. Perhaps someone out there can post them. -- Ian Burton (Please reply to the Newsgroup) |
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#6
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"Ian Burton" wrote in message ... "Christopher Dearlove" wrote in message ... In message .com, Rich Hutnik writes * Allow the weaker player to play white, and get two non-capture moves to start before their opponent gets a move. * Three non-capture moves at start of game. * Four non-capture moves at start of game. And so on. Can go up to maybe 6 or 7. How many moves needed to create a "can't lose" simple mating attack? No more than 6 I think (e4, Bc4, d3, Nf3, Ne5, Qf3) but I'm sure someone can do better. Why do you need d3? There is a position after 16 moves on White's side of the board -- no crossing into Black's territory -- that forces mate in two moves. I used to have a copy of the moves, but can't find them today. Perhaps someone out there can post them. -- Ian Burton (Please reply to the Newsgroup) ***************** Here is the forced mate I mentioned in an earlier post. My thanks to Chessville, John Watson M.D., and Rick Kennedy. a4, Na3, h4, Nf3, d4, Nd2, Rh3, Nac4, Ra3, Ne4, Qd2, Rhf3, g3, Bh3, Qf4, Rae3. The Schachfreund, ed. M. Alapin, in British Chess Magazine, January 1899 p.20 -- Ian Burton (Please reply to the Newsgroup) |
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#7
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In message , Ian Burton
writes Why do you need d3? I don't, see my other post where I corrected myself. -- Christopher Dearlove |
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#8
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On Oct 6, 3:46 pm, "Ian Burton" wrote:
"Rich Hutnik" wrote in message oups.com... Rather than the idea of removing pieces as balancing, how about the following levels of handicapping (greater handicap): * First, have the weaker player choose white or black. * Allow the weaker player a chance to score points on a draw, but the stronger player doesn't. * Allow the weaker player to play white, and get two non-capture moves to start before their opponent gets a move. * Three non-capture moves at start of game. * Four non-capture moves at start of game. And so on. Can go up to maybe 6 or 7. The moves can't have the player capturing any pieces of an opponent. You could also restrict the moves a player's own half of the board. In other words, for handicapping, borrow from progressive chess. Comments? This strikes me as a great idea to keep weak players weak. How does it keep weak players weak, when the weak player gets to make multiple moves before the stronger opponent gets to make moves? - Rich |
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#9
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On Oct 6, 4:05 pm, "Ian Burton" wrote:
"Ian Burton" wrote in message ... "Christopher Dearlove" wrote in message ... In message .com, Rich Hutnik writes * Allow the weaker player to play white, and get two non-capture moves to start before their opponent gets a move. * Three non-capture moves at start of game. * Four non-capture moves at start of game. And so on. Can go up to maybe 6 or 7. How many moves needed to create a "can't lose" simple mating attack? No more than 6 I think (e4, Bc4, d3, Nf3, Ne5, Qf3) but I'm sure someone can do better. Why do you need d3? There is a position after 16 moves on White's side of the board -- no crossing into Black's territory -- that forces mate in two moves. I used to have a copy of the moves, but can't find them today. Perhaps someone out there can post them. -- Ian Burton (Please reply to the Newsgroup) ***************** Here is the forced mate I mentioned in an earlier post. My thanks to Chessville, John Watson M.D., and Rick Kennedy. a4, Na3, h4, Nf3, d4, Nd2, Rh3, Nac4, Ra3, Ne4, Qd2, Rhf3, g3, Bh3, Qf4, Rae3. The Schachfreund, ed. M. Alapin, in British Chess Magazine, January 1899 p.20 What happens if black knight on G8 moves to F6? Also, as a variation on what I say, you could give black the ability to make two or more non-capture moves to prevent variations on Fool's Mate? How about handicapping in chess by changing time on the clock? - Rich |
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#10
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"Rich Hutnik" wrote in message ups.com... On Oct 6, 4:05 pm, "Ian Burton" wrote: "Ian Burton" wrote in message ... "Christopher Dearlove" wrote in message ... In message .com, Rich Hutnik writes * Allow the weaker player to play white, and get two non-capture moves to start before their opponent gets a move. * Three non-capture moves at start of game. * Four non-capture moves at start of game. And so on. Can go up to maybe 6 or 7. How many moves needed to create a "can't lose" simple mating attack? No more than 6 I think (e4, Bc4, d3, Nf3, Ne5, Qf3) but I'm sure someone can do better. Why do you need d3? There is a position after 16 moves on White's side of the board -- no crossing into Black's territory -- that forces mate in two moves. I used to have a copy of the moves, but can't find them today. Perhaps someone out there can post them. -- Ian Burton (Please reply to the Newsgroup) ***************** Here is the forced mate I mentioned in an earlier post. My thanks to Chessville, John Watson M.D., and Rick Kennedy. a4, Na3, h4, Nf3, d4, Nd2, Rh3, Nac4, Ra3, Ne4, Qd2, Rhf3, g3, Bh3, Qf4, Rae3. The Schachfreund, ed. M. Alapin, in British Chess Magazine, January 1899 p.20 What happens if black knight on G8 moves to F6? If ...Nf6, then 1. Ned6+, cxd6 2. Nxd6++ CORRECTION: Ra3 above, should be Raa3 -- Ian Burton (Please reply to the Newsgroup) Also, as a variation on what I say, you could give black the ability to make two or more non-capture moves to prevent variations on Fool's Mate? How about handicapping in chess by changing time on the clock? - Rich |
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