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| Tags: pairing, question |
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#12
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Alan Fifield wrote:
Your tournament was short one round. I guess 4 rounds of Game/30 isn't enough in an evening. How sad. If the justification was to force GM's to fight , would you have rejected a short draw with a double forfeit of both GMs ala Jarecki? That wasn't the justification, it's just that the players shouldn't be that averse to it. Moving players around in the last round to force "fights" is a bad idea. I didn't do this. It's just something that I thought was an added benefit after the fact. Also you denied two other players a chance to play a GM. Fortunately, they'd each already played one. Better just to pair top down and let the cards lie where they fall. Indeed. I guess this is a difference between someone who learned how to pair using cards (where top-down is the ONLY way to keep your sanity), versus me, who grew up with the computer, and looks at the group as a whole. No excuse for bad behavior but it was a bad pairing. If I was you, I'd think about repairing this relationshp (if possible) rather than banning someone (which is how I read "no longer welcomed"). I think it's irrelevant, really. This player had been fined already once for violating the rules of the tournament. It's disrespectful to the sponsors (who are putting up several thousands of dollars for this event), to the other players, to the organizers and the arbiter. Not the end of the world; that's why us TD's get "The Power Bucks". Remember, I'm a volunteer, and as an organizer, I don't get a single penny from the event, in fact, I lose a lot of money on it. I do it because I care to do something good for chess, and because it's been wildly successful, so I don't mind spending 20 hours a week and what little disposable income I have on this project. For a player to throw a hissy fit and storm out jeapordizes the event as a whole. We can't allow that to happen. John Fernandez |
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#13
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Ken Sloan wrote:
USCF pairing rules are a collection of "shoulds". the idea is to (try) to apply these "shoulds" in order. Right at the top is "top half plays bottom half". Rules near the top *tend* to overrule all of the rules further down (when they conflict). Now this is useful. Thank you. John Fernandez |
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#14
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John,
I think both your points are valid. The rules are often short on the kind of general guidelines Bill states (not the 400 point, but the others) and you are subject to criticism no matter which path you take. I think Bill's pairings are great, but I am not sure I would get to them by following what it says in the rulebook. Especially with regards to the flexibility and priority of deciding who to drop vs. making the pairings within the score group first! - Dan H |
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#15
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#16
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-- "John Fernandez" wrote in message ... John, I would protest with rule 27A3 pg 80 Top half vs lower half. Then 29C1 on pg 103 Top half vs lower half ( John this rule keeps repeating because it is IMPORTANT ) Rule 29D1 pg 104 THE odd player. Then the one you brought up 29 J1 or J2. In this case instead of pairing with players they should play they were paired with players rated 400 points higher. I could go on about the rules I would appeal on. The problem you have is proving your pairing is legal. He would not be the first Grand Master to have an organizer pay for their mistake. I know what it is to volunteer service. You must be able to admit mistakes. Terry Likens I guess that's your choice. A player appealing pairings is a very lame thing, though. I'm asking on this forum for the specific reason of trying to find out if it was a mistake. It seems that it is- but only because those of a decade or more ago would have done it a different way. Maybe that's good enough. John Fernandez John, it all goes back to what you said about how you learned to pair. I was a TD in the 70s and 80s [FYI, and you probably don't recognize this name (look it up if you need to), I was trained by John Osness], and would have come up with the 'other' solution (dropping #3) as well (almost immediately). There would have been no question from the players. The computer can never get the intuition necessary to do this, as the rules must be ordered for the computer to use them. Kind of like exchange sacs, eh? sandirhodes |
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#17
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Eric Mark wrote:
John, maybe I missed it somewhere in this thread, but what did the computer want to do in this situation? The computer dropped the 4 and paired #1 and #2. Since it tends to overcompensate for colors, I thought that was pretty damn good reason not to change it. When the computer leaves colors bad when there's another seemingly possible way to fix them, you have to know something's up. I was able to logically make sense if it by the "determining the odd player" rule. This led me to believe that it was the correct pairing. I am absolutely convinced it is the LEGAL pairing, but it isn't the correct pairing. This is due to the poorly worded and overly strict ruleset. Also, you should know this: (I don't.) What do FIDE rules say about this? As far as I know, there's no 200-point limit there. I know European players are very sensitive to colors, sometimes even to the point of trumping score, but that does not seem to be a major factor here. It seems pretty hard to follow (FIDE actually is strongly discouraging Swiss system, it's simply a bad way of pairing), but it seems to me that either pairing would be acceptable. It seems to select downfloat based on colors, so it looks like the 1 vs. 4 pairing would happen instead of 1 vs. 2. There's also a nice rule which I like: "Once official pairings have been made public, they shall not be changed unless [a) two players meet more than once; b) a player recieves a bye who has recieved one; c) a player who will get a bye in the future has receieved one; d) someone's color difference becomes more than 2 Whites or more than 2 Blacks e) someone receives the same color 3 times in a row] are violated." So, whatever the pairing I made, would have stood. I know a Local TD who would have considered dropping the lowest-rated 2-pointer--or maybe the next-lowest, depending on colors--and treated the 2.5 pointers and 2-pointers as one 6-player score group. Yes. I've heard of this. This guy has never had a GM play in any of his tournaments, though. Imagine how your irate GM would have reacted to that.... Well, the "6 man group" would have produced the same pairings, after all, there are only 2 legal ways of doing it. My understanding is that in such a 6 man group, the player's ranking would first be determined by score- so that the 1.5 would be #6. This way would get the "GM/Goichberg Correct" pairings. Are you sure this TD stuff is more fun than playing? Cheers, Eric M No, but to be honest, it's either do this, or get out of chess completely. I'm not going to play in this country under an absurd ruleset that aims to turn chess into a competition of maniacs, judged by a schizophrenic. Nor am I going to do it with conditions which border on inhumane, with costs which are higher than any other tournaments in the world. John Fernandez |
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#18
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Ernest W. Schlich wrote: An interesting aside, when you have to change a pairing due to players having met before, and then make further changes or transpose more than one spot for color, where should you calculate the rating difference from, from the original pairing, from the first spot where the pairing does not violate the not play the same player twice rule, or elsewhere? Regards, Ernie Ernie, Answer 3) Elsewhere. Without showing my work, It would always be the spot you are at when evaluating making switches. As an example, if a player was originally going to be paired against a 2200, and now he is temporarily paired against a 2450, I would be willing to make a switch to a 2500 if it improved the colors. Even though this is a 300 switch from the original pairing. Best, Grant |
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#19
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Ernie Schlich wrote:
I gave the problem to my wife (she was an experienced director in my first rated event in '72) and she came up with dropping #3 as first try in less than a minute and wanted to know what the problem was. It seems to be a "I spent decades doing pairings by hand" vs. "I'm used to the computer doing them." I tend to look at the group as a whole, versus top-down, when possible. In this case, we have a 5 (6 with the lower group) player group, and it's easy to look at the group as a whole. If you need to justify it, the comments concerning top half against bottom half being the justification carry the most weight with me. Right. The problem is that Top half vs. Bottom Half (27A3) leads me to 29C1, which leads me to 29C2 which leads me to 29D1. I was trying to see what transpositions and interchanges I can make- and it seemed to me that 29D1 and 29J2 were telling me that I can't do 1 vs. 4 and 2 vs. 5, since 29D1 tells me that 4 should drop, and 29J2 seems to tell me I can't switch 3 with 4 or 5. It's kind of funny that after all of John's complaints about the USCF's rules being too detailed, he is now a little unhappy when the pairing rules are very general. Well, this was a case where I had a rule which was not very detailed (top half vs. bottom half) which led me to rules which were very detailed, specifically the odd player. I didn't know where the odd player rule fit in (and to be honest, neither did the computer). When looking through the rulebook over and over, you tend to look for pretty detailed things, and the odd player rule and 200 point rule stood out. Also, the computer tends to be VERY insistent on fixing colors, so the fact that it didn't go out of its way to fix colors was a very strong hint. An interesting aside, when you have to change a pairing due to players having met before, and then make further changes or transpose more than one spot for color, where should you calculate the rating difference from, from the original pairing, from the first spot where the pairing does not violate the not play the same player twice rule, or elsewhere? Regards, Ernie Ernest W. Schlich This is something I've struggled with, and the rulebook isn't very clear on this. It seemed to me that I simply go in rulebook order- and since 29D1 (Odd player) comes before the first mention of "Natural pairings" (29J5), that I determine the odd player first. That's really what I had to go on- the first detailed rule which tells me EXACTLY what to do and always fits was 29D1. It seems to me, though, that this is not how pairings are usually done, and therefore, there should be something between 29C and 29D which details what exactly the "Natural pairing" is, especially since it becomes very important to ascertain come 29J. As far as my general dislike of detailed USCF pairings, this seems to be a case where the rules are very very detailed, and then the major issue of determining natural pairings seems to be completely overlooked. I guess it's supposed to be a "common sense thing", but that doesn't jive with how the rest of the section is written. John Fernandez |
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#20
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-- "John Fernandez" wrote in message It seems to be a "I spent decades doing pairings by hand" vs. "I'm used to the computer doing them." I tend to look at the group as a whole, versus top-down, when possible. In this case, we have a 5 (6 with the lower group) player group, and it's easy to look at the group as a whole. Well, maybe it is a 5 (*4* after the drop) player group instead. |
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