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Old May 12th 04, 03:49 AM
Michael Dean
 
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This is a PGN of a game I recently won on Red Hot Pawn that I am somewhat
proud of, in part because my wins are so rare that I am proud of all of
them, and also because it is a game where I felt I did a good job (for me,
at least) of setting up my opening position, at one point felt I might have
blown the game, and then managed to turn it around and achieve a checkmate.
Would anyone comment on this game? Are there obvious opportunities I missed
or blunders that I made? I am white in this game.

Thanks in advance.

Event "Open invite"]
[Site "http://www.redhotpawn.com"]
[Date "2004.05.08"]
[Round "?"]
[White "mdean"]
[Black "brenda"]
[Result "1-0"]
[GameId "500324"]

1. e4 e5 2. Nb1c3 Ng8f6 3. Bf1d3 a6 4. Ng1f3 Nb8c6 5. b3 b5 6. a4 Ra8b8
7. Qd1e2 Nc6b4 8. O-O c6 9. Bc1a3 a5 10. Qe2e3 Rb8a8 11. Nf3xe5 Bf8d6
12. Qe3f4 h6 13. Ra1e1 g5 14. Qf4f5 Rh8g8 15. axb5 Ke8f8 16. bxc6 dxc6
17. Qf5f3 Bd6xe5 18. Nc3a4 Be5d4 19. h3 h5 20. Ba3xb4 axb4 21. c3 bxc3
22. dxc3 Bd4e5 23. Na4c5 Qd8d6 24. Re1a1 Ra8b8 25. Bd3a6 Qd6c7 26. Rf1d1
Qc7b6
27. Qf3e3 Be5d6 28. Rd1xd6 Kf8e7 29. Ra1d1 Bc8xa6 30. Qe3d4 Rg8g6
31. Nc5xa6 Qb6xa6 32. Rd6d8 Rg6g8 33. Qd4d6 1-0


--
Michael Dean



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Old May 12th 04, 07:40 AM
Ron
 
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In article .net,
"Michael Dean" wrote:

This is a PGN of a game I recently won on Red Hot Pawn that I am somewhat
proud of, in part because my wins are so rare that I am proud of all of
them, and also because it is a game where I felt I did a good job (for me,
at least) of setting up my opening position, at one point felt I might have
blown the game, and then managed to turn it around and achieve a checkmate.
Would anyone comment on this game? Are there obvious opportunities I missed
or blunders that I made? I am white in this game.

Thanks in advance.


This would be a lot easier for most of us to respond to if you'd repost
it in standard (rather than long) algebraic notation. eg Nf3, rather
than Ng1f3. For some reason, some websits default to long algebraic --
which would force me (and others) to makes the moves on the board by
hand.

-Ron
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Old May 12th 04, 11:00 AM
Jean-Louis Ricard
 
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Michael Dean a écrit :

This is a PGN of a game I recently won on Red Hot Pawn that I am somewhat
proud of, in part because my wins are so rare that I am proud of all of
them, and also because it is a game where I felt I did a good job (for me,
at least) of setting up my opening position, at one point felt I might have
blown the game, and then managed to turn it around and achieve a checkmate.
Would anyone comment on this game? Are there obvious opportunities I missed
or blunders that I made? I am white in this game.

Thanks in advance.

Event "Open invite"]
[Site "http://www.redhotpawn.com"]
[Date "2004.05.08"]
[Round "?"]
[White "mdean"]
[Black "brenda"]
[Result "1-0"]
[GameId "500324"]

1. e4 e5 2. Nb1c3 Ng8f6 3. Bf1d3


The role of the bishop is not to protect the pawn (already protected by the
knight). 3.Nf3 is better.

a6


not a development move. 3...Bc5 or 3...Nc6 better

4. Ng1f3 Nb8c6 5. b3


It is better to promote the development (5.O-O)

b5


Still the development (5...Bc5 or 5...Be7 better)

6. a4 Ra8b8


does not avoid the loss of a pawn after 7.axb5 axb5 8.Bxb5

7. Qd1e2


misses the pawn

Nc6b4


gives away the pawn e5

8. O-O


2 pawns (b5 and e5) to be taken: there was the choice

c6


gives protection to the b5 pawn

9. Bc1a3


why not take the e5 pawn?

a5


gives away the the b5 pawn (again!)

10. Qe2e3


2 pawns (b5 and e5) to be taken: there was the choice

Rb8a8 11. Nf3xe5


good move noticing at least that the e5 pawn could be taken.

Bf8d6


too late!


12. Qe3f4 h6 13. Ra1e1


the b5 pawn was still offered

g5 14. Qf4f5


excellent move taking the advantage

Rh8g8 15. axb5


excellent move, at least!

Ke8f8 16. bxc6 dxc6
17. Qf5f3


looses the knight without compensation. It could have been traded against the c6
pawn 17.Nxc6

Bd6xe5


excellent move

18. Nc3a4 Be5d4 19. h3 h5 20. Ba3xb4 axb4 21. c3 bxc3
22. dxc3 Bd4e5 23. Na4c5 Qd8d6 24. Re1a1


does not protect the knight c5. 24.Qe3 or 24.b4 better

Ra8b8


misses the gain: 24...Rxa1 25.Rxa1 Qxc5

25. Bd3a6


still does not protect the knight. 25.Qe3 or 25.b4 better

Qd6c7


still misses the gain of the knight! 25...Qxc5

26. Rf1d1


takes the open file


Qc7b6
27. Qf3e3 Be5d6


throws away the bishop

28. Rd1xd6


well done

Kf8e7 29. Ra1d1 Bc8xa6 30. Qe3d4


excellent move threating mate

Rg8g6
31. Nc5xa6 Qb6xa6


Black could have saved the game by exchanging queens 31...Qxd4

32. Rd6d8 Rg6g8 33. Qd4d6 1-0

--
Michael Dean


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Old May 12th 04, 11:35 AM
David Richerby
 
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Michael Dean wrote:
This is a PGN of a game


Actually, it isn't -- PGN specifies that the moves should be in short
algebraic notation, as somebody else has pointed out. I would recommend
that you suggest to the admins of Red Hot Pawn that they produce proper
PGN so that more software can read it. Xboard is pretty forgiving about
notation so I've used that to convert to PGN.


I recently won on Red Hot Pawn that I am somewhat proud of, in part
because my wins are so rare that I am proud of all of them, and also
because it is a game where I felt I did a good job (for me, at least) of
setting up my opening position, at one point felt I might have blown the
game, and then managed to turn it around and achieve a checkmate. Would
anyone comment on this game? Are there obvious opportunities I missed
or blunders that I made? I am white in this game.


[Event "Open invite"]
[Site "http://www.redhotpawn.com"]
[Date "2004.05.08"]
[Round "?"]
[White "mdean"]
[Black "brenda"]
[Result "1-0"]
[GameId "500324"]

1.e4 e5 2.Nc3 Nf6 3.Bd3 a6 4.Nf3 Nc6 5.b3 b5 6.a4 Rb8 7.Qe2 Nb4 8.O-O c6
9.Ba3 a5 10.Qe3 Ra8 11.Nxe5 Bd6 12.Qf4 h6 13.Rae1 g5 14.Qf5 Rg8 15.axb5
Kf8 16.bxc6 dxc6 17.Qf3 Bxe5 18.Na4 Bd4 19.h3 h5 20.Bxb4+ axb4 21.c3 bxc3
22.dxc3 Be5 23.Nc5 Qd6 24.Ra1 Rb8 25.Ba6 Qc7 26.Rfd1 Qb6 27.Qe3 Bd6
28.Rxd6 Ke7 29.Rad1 Bxa6 30.Qd4 Rg6 31.Nxa6 Qxa6 32.Rd8 Rg8 33.Qd6# 1-0


And again with comments. Overall, you need to make sure that you don't
hang pieces and that you take advantage of the opportunity to play simple
tactics such as forks. You need to think more about the opening and what
you're trying to do at that stage of the game (i.e., get all your minor
pieces into good positions and castle) -- I'd recommend picking up a copy
of Reuben Fine's `The Ideas Behind the Chess Openings', which you can get
for a few pounds or dollars from Amazon.


[Event "Open invite"]
[Site "http://www.redhotpawn.com"]
[Date "2004.05.08"]
[Round "?"]
[White "mdean"]
[Black "brenda"]
[Result "1-0"]
[GameId "500324"]

1.e4 e5 2.Nc3 Nf6 3.Bd3
{You say that you got a good position out of the opening but already
you're in a bad one. There's no reason to put your bishop he the pawn
is already defended and this stops you advancing your queen's pawn (and
the push to d4 is the usual way of breaking through for White in king's
pawn openings) and blocks in your queen's bishop. The most common moves
here are 3.f4 to transpose into a King's Gambit or 3.Bc4.}
3...a6
{There's no point in this move: White isn't threatening to put anything
on b5.}
4.Nf3
{Back to sensible development.}
4... Nc6 5.b3 b5
{Why?}
6.a4
{Allows 6... b4, forcing your knight somewhere uncomfortable.}
6...Rb8 7.Qe2
{7.axb5 wins a pawn.}
7...Nb4 8.O-O
{8.Nxe5 for another free pawn.}
8... c6
9.Ba3 a5 10.Qe3
{This looks dodgy as the only thing preventing Nxc2 forking your queen,
rook and bishop, is your bishop on d3. I'm not sure there's any way to
exploit this, though. If you didn't have your bishop on d3, you could
push your d-pawn and then get your queen onto the c1-h6 diagonal at
either c1 or d2, with only one queen move and better pawn structure.}
10... Ra8 11.Nxe5 Bd6
{Now Black has blocked in his queen's bishop.}
12.Qf4
{This pins your knight against your queen. Now, 12... O-O threatens 13...
Re8, winning the knight, and 12... Nxd3 mangles your pawn structure.}
12... h6
{But this is another waste of a move. White isn't threatening to move
anything to g5.}
13.Rae1
{This loses a piece to 13... Nxd3 14.cxd3 (forced, or you lose your
queen) Bxa3.}
13... g5
{Awful. 1) It fails to win the bishop. 2) It removes the threat on the
Ne5. 3) It traps his king in the centre.}
14.Qf5 Rg8 15.axb5 Kf8 16.bxc6 dxc6
{Whoops.}
17.Qf3
{You may as well get some compensation for your knight by playing
17.Nxf7, opening lines at the Black king.}
17... Bxe5 18.Na4 Bd4 19.h3
{I don't see anything terrible after 19... Bg4 Qg3 so why make this pawn
move when you could play 19.c3, forking the knight and bishop?}
19... h5
{And after this, you can play 20.c3 with absolute safety.}
20.Bxb4+ axb4 21.c3 bxc3 22.dxc3 Be5 23.Nc5
{Black can just take the pawn on c3.}
23...Qd6 24.Ra1
{Suicide. Firstly, you shouldn't be offering to trade pieces when you're
a piece down because this magnifies your opponent's advantage. Secondly,
This drops a whole piece to 24... Rxa1 25.Rxa1 Qxc5.}
24... Rb8 25.Ba6
{Again, offering to swap pieces but the knight still isn't protected.}
25... Qc7
{Free knight declined.}
26.Rfd1
{Getting your rooks onto the open files is an excellent idea as it
increases your control of the board and threatens all kinds of trouble for
your opponent if you can stick a rook in the middle of his territory. On
the other hand, in this case, it allows 26... Bxa6 27.Nxa6 Ra8 28.Nb4
Rxa1 29.Rxa1, exchanging off a lot of material.}
26... Qb6 27.Qe3 Bd6 28.Rxd6
{Takes the free piece.}
28... Ke7 29.Rad1
{This hangs the bishop. Simplest would be to just retreat the rook from
d6; best is 29.Rxf6 and Black cannot recapture as 29... Kxf6 30.Bxc8 wins
two minor pieces for a rook and, if Black takes the bishop with either
rook, 31.Nd7+ wins queen and game. If Black were to play 29... Bxa6,
30.Rxa6 is strong, as the queen must be saved, after which White can
capture the c6 pawn with one of his rooks.}
29... Bxa6
{Takes the free piece.}
30.Qd4
{Threatening 31.Qxf6#}
30...Rg6 31.Nxa6
({A good rule of thumb is that, when you're attacking, you shouldn't
exchange pieces except to remove defenders. Here, the knight is attacking
but the bishop is doing nothing at all. In this case, though, recapturing
is fatal as you demonstrate with your next move so this does regain a
piece. Black's best line would be 31... Qxd4 32.R1xd4, which turns down
the heat on your attack but still leaves you in a winning position as
you're two pawns up. So, Nxa6 is a good move (wins a piece) but you can
do better and force mate.} 31.Qe5+ Kf8 (only move) 32.Rxf6 Re8 (32... Rxf6
33.Nd7+ {forks king, queen and both rooks, winning the queen}) 33.Nd7+ Kg8
(33... Kg7 34.Rxg6+ {double check, forcing} 34...Kh7 35.Qg7#) 34.Qxe8+ Kg7
{or h7} 35.Qxf7+ Kh8 (35... Kh6 Qxg6#) 36.Qxg6 Qd8 {stopping Rf8 being
mate} 37.Rf8 Qxf8 {only move} 38.Nxf8 {and Black can't stop 39.Qh7#})
31... Qxa6 32.Rd8
{Nicely done. Now, 32... Rxd8 33.Qxd8+ Kd6 34.Qd6# and anything else
drops a rook.}
32...Rg8
{The toughest resistance probably comes from 32... c5 but then 33.Qe5+ Qe6
(only move) 34.Qxe6+ and 35.Rxb8. White should win, the exchange and two
pawns up.}
33.Qd6# 1-0


Dave.

--
David Richerby Solar-Powered Atom Bomb (TM): it's
www.chiark.greenend.org.uk/~davidr/ like a weapon of mass destruction but
it doesn't work in the dark!
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Old May 12th 04, 01:33 PM
David Richerby
 
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David Richerby wrote:
1.e4 e5 2.Nc3 Nf6 3.Bd3 a6 4.Nf3 Nc6 5.b3 b5 6.a4 Rb8 7.Qe2 Nb4 8.O-O c6
9.Ba3 a5 10.Qe3 Ra8 11.Nxe5 Bd6 12.Qf4 h6 13.Rae1 g5 14.Qf5 Rg8 15.axb5
Kf8 16.bxc6 dxc6 17.Qf3 Bxe5 18.Na4 Bd4 19.h3 h5 20.Bxb4+ axb4 21.c3
bxc3 22.dxc3 Be5 23.Nc5 Qd6 24.Ra1 Rb8 25.Ba6 Qc7 26.Rfd1 Qb6 27.Qe3 Bd6
28.Rxd6 Ke7 29.Rad1 Bxa6 30.Qd4 Rg6


After which, I suggested

31.Qe5+ Kf8 (only move) 32.Rxf6 Re8 (32... Rxf6 33.Nd7+ {forks king,
queen and both rooks, winning the queen}) 33.Nd7+ Kg8 (33... Kg7
34.Rxg6+ {double check, forcing} 34...Kh7 35.Qg7#) [etc]


Of course, 34... Kxg6 would be just a leetle bit better. :-)


Dave.

--
David Richerby Psychotic Frozen Whisky (TM): it's
www.chiark.greenend.org.uk/~davidr/ like a single-malt whisky but it's
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to kill you!
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