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Old May 1st 07, 12:56 PM posted to rec.games.chess.computer
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Posts: 58
Default please test my chess program

Hi,

Yesterday I released a new version of my (very much) experimental chess
program 'Pos'.
It fixes quiet a bit of bugs and should play a little stronger altough that
is still very weak.
As I'm not a very good judge for how a chess program plays chess I would
like to ask you people to test if for me and let me know what could be
improved.
Its website is: http://www.vanheusden.com/pos/
it also plays on FICS with account 'fjjvh'.


Thanks in advance!

Folkert van Heusden

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Phone: +31-6-41278122, PGP-key: 1F28D8AE, www.vanheusden.com


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Old May 5th 07, 03:43 AM posted to rec.games.chess.computer
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First recorded activity by ChessBanter: Jul 2006
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Default please test my chess program

* Folkert van Heusden (2007-05-01) schrieb:

Yesterday I released a new version of my (very much) experimental chess
program 'Pos'.


Uh, I missed 1.11 and 1.12, can I get them?

It fixes quiet a bit of bugs and should play a little stronger altough that
is still very weak.
As I'm not a very good judge for how a chess program plays chess I would
like to ask you people to test if for me and let me know what could be
improved.


I played the usual two games with my still weak FinalFun:

[Date "2007.05.05"]
[White "FinalFun 0.1"]
[Black "POS v1.14 / Mon Apr 30 22:30:29 2007"]
[Result "1-0"]
[Time "04:29:17"]
[TimeControl "300+20"]

1.a3 {(a3 h5) 0.00/8 3} Nh6 2.a4 {(a4 Ng8) 0.00/8 3} f6 3.a5 {(a5 Ng8) 0.00/8 4}
Kf7 4.b3 {(b3 Ng8) 0.00/7 4} d5 5.b4 {(b4 d4) 0.00/7 4} Kg6 6.b5 {(b5 d4) 0.00/7 4}
Kg5 7.a6 {(a6 bxa6 Rxa6 Kg6 Rxa7 Rxa7) 0.00/6 4} Qd6 8.axb7 {(axb7 Bxb7 Rxa7 Qb6
Rxa8 Bxa8) +1.00/5 5} Bxb7 9.c3 {(c3 Kg6 Nh3 Ng4 Qc2+) 0.00/5 5} Kf4 10.c4 {(c4 Kg5
cxd5 Qxd5 Rxa7 Qxb5 Rxa8 Bxa8) 0.00/5 5} Kg5 11.cxd5 {(cxd5 Qxd5 Rxa7 Qxb5 Rxa8
Bxa8) 0.00/5 5} Bxd5 12.d3+ {(d3+ Kg6 Bxh6 Kxh6 Rxa7 Bxg2) 0.00/5 5} Kh4 13.e4 {(e4
Qb4+) +6.01/5 6} Bf7 14.g3+ {(g3+ Qxg3 hxg3+) +M2/3} Qxg3 15.fxg3# {(fxg3+) +M1/1}
{Mate} 1-0

[Date "2007.05.05"]
[White "POS v1.14 / Mon Apr 30 22:30:29 2007"]
[Black "FinalFun 0.1"]
[Result "0-1"]
[Time "04:26:46"]
[TimeControl "300+20"]

1.Nh3 Na6 {(Na6 Rg1) 0.00/9 4} 2.Na3 Rb8 {(Rb8 Rg1) 0.00/8 4} 3.e4 Ra8 {(Ra8
Bxa6 bxa6) 0.00/7 4} 4.Ke2 Rb8 {(Rb8 Rg1) 0.00/7 4} 5.Kf3 Ra8 {(Ra8 Bxa6 bxa6 Re1)
0.00/7 4} 6.Ke2 Rb8 {(Rb8 Rg1) 0.00/8 4} 7.Kd3 Ra8 {(Ra8 Rg1) 0.00/6 5} 8.Qh5 Nf6
{(Nf6 Qb5 Ng8) 0.00/6 5} 9.Kd4 Nxh5 {(Nxh5 Bxa6 Nf6 Bxb7 Bxb7) +9.00/5 5} 10.Ke5 c5
{(c5 Kd5 Nf6+ Kc4 Nxe4 Bd3) +10.00/6 5} 11.Kd5 e6+ {(e6+ Kc4) +10.00/6 5} 12.Ke5
Qc7# {(Qc7+) +M1/1} {Mate} 0-1

As always, FinalFun is moving its Rook forth and back as black, and
keeps pushing pawns as white. Pos now does pointless king moves until
the king is suddenly mated.

How do you plan to avoid this stepping into mate? Usually this is done
by the tactical nature of the shannon algorithm.

Implementing a »king moves are blunders« rule would probably a workaround.

mfg, simon .... now to some lame raytracing
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