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Old January 27th 08, 05:54 PM posted to,,
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Default Perfect Computer vs Computer Chess Game?

"pialogue" wrote in message
What is the best way to have two deep/multiprocessor computer chess
programs play each other at their respective optimal playing level and
processor allotment? In other words, what various consumer-level
hardware configurations are there for playing the best AND fastest

High end consumer level would be a quad core system. Readily available to
home consumers.

A bit higher end would be a multi-processor system. Multiple cpu's with
multiple cores. We are getting into servers here, though Probably business
class, but you can buy them yourself if you have the money..

Higher would be a cluster of servers. Expect to spend big money.

chess game possible? Can you go any higher than 8 processors per
program at the consumer level (easily available or orderable)? Single

Sure. Bob Hyatt does it all the time with his Crafty program. He uses all
three categories of systems that I list above. He does his development work
even on a litle dual core laptop, and does tests on multiprocessor multicore
servers, and does more testing & running real tournaments on large clusters.
He litterally can end up having hundreds of cpu's (with multiple cores)
running his program.

All with the same program.

The same is true of some of the 'Deep" programs, but you'd have to look at
the specific details of the versions you are looking at, since some consider
"deep' to be just multi-core.

computer or multiple? Is there a particular custom or customizable
computer platform for such a purpose? Like two "rack" computer/
servers? I am looking for a way to produce the PERFECT chess game or
at least analyze the nature of such a thing. )

No idea what you mean by 'perfect'...

There's no such thing as perfect chess, of course.

Also, what two computer chess programs (or two copies of the same
program) would you pit against each other for such a "Perfect Chess
Game" purpose?

That would depend on your personal preferences, of course. How a program
plays against another program says very little about how it would play
against a human.

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