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Old November 8th 17, 05:04 PM posted to rec.games.chess.misc
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Default Worst. Chess. Variant. Idea. EVER!

In trying to revise and improve my idea of Dynamic Scoring, to bring
Komidashi to Chess, and make it as entertaining as it was before
Steinitz, I came up with the following:
At the start of a Chess game, also place 32 poker chips on the board,
one on each of the unoccupied squares. Then, play Chess by the
normal rules, but whenever a player is the first to move a piece to one
of those squares, he also takes the chip on it.
If the game would otherwise be a draw, the player with the most chips
wins.
A number would be added to how many chips Black has, just like Komidashi!
Obviously, this is a horrible idea. While Ticket to Ride makes good use
of its "longest train" rule, just as dice chess was rejected in the
infancy of the game, this also is antithetical to the spirit of Chess
as a game of pure skill.
John Savard
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Old January 2nd 18, 05:53 PM posted to rec.games.chess.misc
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Default Worst. Chess. Variant. Idea. EVER!

On 11/08/2017 12:04 PM, Quadibloc wrote:
just as dice chess was rejected in the
infancy of the game, this also is antithetical to the spirit of Chess
as a game of pure skill.
John Savard


While it is probably not a very good variant, I don't see how it is any
less skill-ful than chess. The state of the chips is known to both
players at all times, and provides an interesting dimension along which
it is white, not black, who needs to "catch up".
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Old January 3rd 18, 03:58 AM posted to rec.games.chess.misc
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Default Worst. Chess. Variant. Idea. EVER!

On Tuesday, January 2, 2018 at 10:53:10 AM UTC-7, Adrian Petrescu wrote:

While it is probably not a very good variant, I don't see how it is any
less skill-ful than chess. The state of the chips is known to both
players at all times, and provides an interesting dimension along which
it is white, not black, who needs to "catch up".


Well, since the number of chips is a tie-breaker, the players would be best
advised to play chess normally, instead of trying to explore the board as much
as possible.

So the number of chips collected, although it wouldn't be determined by a random
means, would still not really be under the control of the players, and most of
the time it would come close to being just a random factor.

John Savard
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